生成路径
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2601cdc863
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30
maze.csv
30
maze.csv
@ -1,16 +1,16 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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1,0,0,1,0,e,t7,1,0,0,0,0,0,g19,0,1
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1,0,1,1,0,1,1,1,1,1,1,1,1,1,0,1
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1,0,l25,0,t5,0,0,1,0,0,0,0,t9,0,g27,1
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1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1
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1,0,1,0,1,0,0,1,0,0,0,0,1,0,0,1
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1,0,1,0,1,0,0,1,1,1,1,0,0,0,0,1
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1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1
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1,1,1,0,0,0,0,1,1,1,1,0,1,0,1,1
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1,l25,g10,0,1,0,0,0,0,1,0,0,1,0,b73,1
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1,1,1,1,1,t9,1,1,g20,1,0,0,1,0,g12,1
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1,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1
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1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1
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1,1,1,0,0,0,0,1,t7,1,0,1,1,0,0,1
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1,g12,0,0,1,0,s,1,0,0,t13,0,1,l17,0,1
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1
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1,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1
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1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1
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1,0,t19,b68,s,0,0,1,1,1,0,1,1,1,1,1
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1,0,0,0,0,1,0,1,0,0,0,0,0,0,t7,1
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1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1
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1,0,1,0,0,0,0,1,0,0,0,0,t16,0,0,1
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1,t16,1,0,0,0,0,1,0,1,1,0,1,1,1,1
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1,0,1,1,1,1,t11,1,0,1,0,g20,1,0,0,1
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1,0,1,0,1,0,l12,0,g20,1,l29,0,0,g25,0,1
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1,0,1,t19,1,1,0,1,g30,1,1,1,1,1,1,1
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1,e,1,0,1,0,0,1,0,1,0,0,1,0,0,1
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1,0,1,0,1,0,0,1,0,1,1,0,1,1,0,1
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1,0,0,0,0,0,g27,1,0,0,0,0,t10,0,0,1
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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24
maze.py
24
maze.py
@ -1,6 +1,6 @@
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import pygame
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from maze_generator import MazeGenerator
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from tanxin import *
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from SourceCollector import SourceCollector
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import time
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class Maze:
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@ -18,9 +18,14 @@ class Maze:
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def generate(self):
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seed = int(time.time() * 1000) % (2**32)
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self.generater.generate(seed=seed)
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# player = GreedyPlayer(generater.maze)
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obj = SourceCollector(filename=None, maze=self.generater.maze)
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sn = obj.build_a_tree()
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obj.dfs(sn)
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# player.find_path()
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self.grid = self.generater.maze
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self.grid = obj.gen_maze(sn.dp_path)
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print(self.grid)
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def export_to_csv(self, filename):
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self.generater.export_to_csv(filename=filename)
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@ -37,13 +42,16 @@ class Maze:
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for x in range(self.size):
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if self.grid[y][x] == '1':
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screen.blit(wall_texture, (x * tile_size, y * tile_size))
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continue
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if self.grid[y][x].startswith('g'):
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screen.blit(coin_texture, (x * tile_size, y * tile_size))
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continue
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if self.grid[y][x].startswith('t'):
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screen.blit(trap_texture, (x * tile_size, y * tile_size))
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if self.grid[y][x].startswith('|') or self.grid[y][x].startswith('-'):
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continue
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if self.grid[y][x].startswith('p') or self.grid[y][x].startswith('-'):
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font = pygame.font.SysFont(None, tile_size // 2)
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num = 12
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num = int(self.grid[y][x][1:])
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center = (x * tile_size + tile_size // 2, y * tile_size + tile_size // 2)
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radius = tile_size // 3
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pygame.draw.circle(screen, (255, 215, 0), center, radius)
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@ -51,7 +59,7 @@ class Maze:
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text = font.render(str(num), True, (0, 0, 0))
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text_rect = text.get_rect(center=center)
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screen.blit(text, text_rect)
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continue
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if self.grid[y][x].startswith('s'):
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font = pygame.font.SysFont(None, tile_size // 2)
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text = "s"
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@ -62,7 +70,7 @@ class Maze:
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text = font.render(text, True, (0, 0, 0))
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text_rect = text.get_rect(center=center)
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screen.blit(text, text_rect)
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continue
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if self.grid[y][x].startswith('e'):
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font = pygame.font.SysFont(None, tile_size // 2)
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text = "e"
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@ -73,7 +81,7 @@ class Maze:
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text = font.render(text, True, (0, 0, 0))
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text_rect = text.get_rect(center=center)
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screen.blit(text, text_rect)
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continue
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pygame.draw.line(screen, (0, 0, 0), (self.maze_size, 0), (self.maze_size, self.maze_size), 5)
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