maze_python/main.py
2025-06-26 20:15:59 +08:00

95 lines
3.2 KiB
Python

import pygame
from pygame import Surface
from pygame.constants import QUIT
from maze import Maze
from draw import Button, Toast
import sys
import os
UI_HEIGHT = 800
UI_WIDTH = 1100
MAZE_SIZE = 800
WALL_SIZE = 50
FPS = 120
screen: Surface = None # 窗口实例
clock = None # 时钟实例
textFont = None # 字体
def pygameInit(title: str = "pygame"):
"""初始化 pygame"""
pygame.init()
pygame.mixer.init() # 声音初始化
pygame.display.set_caption(title)
global screen, clock, textFont # 修改全局变量
screen = pygame.display.set_mode((UI_WIDTH, UI_HEIGHT))
clock = pygame.time.Clock()
# Initialize font with UTF-8 support
pygame.font.init()
textFont = pygame.font.Font("syht.otf", 18)
if __name__ == "__main__":
pygameInit("maze")
maze = Maze(wall_size=WALL_SIZE, maze_size=MAZE_SIZE, file_name="maze.csv")
image_wall = pygame.image.load("assets/wall.png").convert_alpha()
image_wall = pygame.transform.scale(image_wall, (WALL_SIZE, WALL_SIZE)) # 例如缩放到50x50像素
image_coin = pygame.image.load("assets/coin.png").convert_alpha()
image_coin = pygame.transform.scale(image_coin, (WALL_SIZE, WALL_SIZE)) # 例如缩放到50x50像素
image_trap = pygame.image.load("assets/trap.png").convert_alpha()
image_trap = pygame.transform.scale(image_trap, (WALL_SIZE, WALL_SIZE)) # 例如缩放到50x50像素
button_start_texture = pygame.image.load("assets/start_button.png").convert_alpha()
button_start_texture = pygame.transform.scale(button_start_texture, (200, 100))
button_start = Button(pygame.rect.Rect(MAZE_SIZE + ((UI_WIDTH - MAZE_SIZE) / 2 - 100), 0, 200, 100), button_start_texture)
button_save_texture = pygame.image.load("assets/save.png").convert_alpha()
button_save_texture = pygame.transform.scale(button_save_texture, (80, 80))
button_save = Button(pygame.rect.Rect(MAZE_SIZE + ((UI_WIDTH - MAZE_SIZE) / 2 - 100), 110, 80, 80), button_save_texture)
# 没有生成迷宫就保存的提示框
mes1 = Toast("没有生成迷宫,无法保存", UI_WIDTH, UI_HEIGHT, font=textFont)
mes2 = Toast("迷宫已保存", UI_WIDTH, UI_HEIGHT, font=textFont)
running = True
while running:
clock.tick(FPS) # 限制帧数
screen.fill((255, 255, 255)) # 铺底
for event in pygame.event.get():
button_start.handle_event(event=event)
button_save.handle_event(event=event)
if button_start.pressed == True:
maze.generate()
if button_save.pressed == True:
if len(maze.grid) == 0:
mes1.show()
else:
maze.export_to_csv("maze.csv")
mes2.text = "迷宫已保存至maze.csv"
mes2.show()
if event.type == QUIT:
running = False
maze.draw(screen=screen, wall_texture=image_wall, coin_texture=image_coin, trap_texture=image_trap)
button_start.draw(screen=screen)
button_save.draw(screen=screen)
mes1.draw(screen=screen)
mes2.draw(screen=screen)
pygame.display.flip()
pygame.quit()