259 lines
9.9 KiB
Python
259 lines
9.9 KiB
Python
import random
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import csv
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import os
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class MazeGenerator:
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def __init__(self, size, filename, name="Default Maze"):
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# 迷宫基础元素
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self.ROUTE = '0'
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self.WALL = '1'
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# 特殊元素
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self.BOSS = 'b'
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self.START = 's'
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self.END = 'e'
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self.TRAP = 't'
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self.MECHANISM = 'l'
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self.GOLD = 'g'
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self.size = size
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self.maze = []
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self.filename = filename
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self.name = name # 迷宫名称
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self.special_elements = [] # 存储特殊元素的位置和值
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self.history_mazes = []
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def initialize_maze(self):
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"""初始化迷宫,四周设置为墙"""
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self.maze = [[self.ROUTE for _ in range(self.size)] for _ in range(self.size)]
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for i in range(self.size):
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self.maze[0][i] = self.WALL
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self.maze[i][0] = self.WALL
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self.maze[self.size - 1][i] = self.WALL
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self.maze[i][self.size - 1] = self.WALL
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def create_maze(self, x1, y1, x2, y2):
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"""递归分割法生成迷宫"""
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if x2 - x1 < 2 or y2 - y1 < 2:
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return
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x = x1 + 1 + random.randint(0, (x2 - x1 - 2))
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y = y1 + 1 + random.randint(0, (y2 - y1 - 2))
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# 画墙
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for i in range(x1, x2 + 1):
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self.maze[i][y] = self.WALL
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for i in range(y1, y2 + 1):
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self.maze[x][i] = self.WALL
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# 递归分割四个区域
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self.create_maze(x1, y1, x - 1, y - 1)
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self.create_maze(x + 1, y + 1, x2, y2)
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self.create_maze(x + 1, y1, x2, y - 1)
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self.create_maze(x1, y + 1, x - 1, y2)
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# 随机打通三面墙
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r = [0, 0, 0, 0]
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r[random.randint(0, 3)] = 1
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for i in range(4):
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if r[i] == 0:
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rx, ry = x, y
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if i == 0: # 上方
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while True:
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rx = x1 + random.randint(0, (x - x1 - 1))
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wall_count = sum([
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(int)(self.maze[rx - 1][ry]), (int)(self.maze[rx + 1][ry]),
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(int)(self.maze[rx][ry - 1]), (int)(self.maze[rx][ry + 1])
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])
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if wall_count <= 2 * (int)(self.WALL):
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break
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elif i == 1: # 右侧
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while True:
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ry = y + 1 + random.randint(0, (y2 - y - 1))
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wall_count = sum([
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(int)(self.maze[rx - 1][ry]), (int)(self.maze[rx + 1][ry]),
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(int)(self.maze[rx][ry - 1]), (int)(self.maze[rx][ry + 1])
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])
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if wall_count <= 2 * (int)(self.WALL):
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break
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elif i == 2: # 下方
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while True:
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rx = x + 1 + random.randint(0, (x2 - x - 1))
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wall_count = sum([
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(int)(self.maze[rx - 1][ry]), (int)(self.maze[rx + 1][ry]),
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(int)(self.maze[rx][ry - 1]), (int)(self.maze[rx][ry + 1])
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])
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if wall_count <= 2 * (int)(self.WALL):
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break
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elif i == 3: # 左侧
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while True:
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ry = y1 + random.randint(0, (y - y1 - 1))
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wall_count = sum([
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(int)(self.maze[rx - 1][ry]), (int)(self.maze[rx + 1][ry]),
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(int)(self.maze[rx][ry - 1]), (int)(self.maze[rx][ry + 1])
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])
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if wall_count <= 2 * (int)(self.WALL):
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break
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self.maze[rx][ry] = self.ROUTE
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self.history_mazes.append(self.maze)
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# self.history_mazes.append(self.maze)
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def set_random_exits(self):
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"""随机设置迷宫入口和出口"""
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available = self.get_available_cells()
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if len(available) < 2:
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raise ValueError("迷宫空间不足,无法设置随机出入口")
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start, end = random.sample(available, 2)
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self.maze[start[0]][start[1]] = self.START
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self.maze[end[0]][end[1]] = self.END
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self.special_elements.extend([(start[0], start[1], self.START), (end[0], end[1], self.END)])
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def get_available_cells(self):
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"""获取所有可通行单元格"""
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cells = []
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for i in range(1, self.size - 1):
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for j in range(1, self.size - 1):
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if self.maze[i][j] == self.ROUTE:
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cells.append((i, j))
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return cells
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def place_special_elements(self, boss_count=1, traps_range=(3, 8),
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mechanisms_range=(2, 6), skill_traps=5,gold_range=(3,8)):
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"""放置特殊元素(支持技能触发陷阱)"""
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available = self.get_available_cells()
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random.shuffle(available)
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# 计算所需单元格数量
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required = 2 + boss_count + random.randint(*traps_range) + random.randint(*mechanisms_range) + skill_traps + random.randint(*gold_range)
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if len(available) < required:
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raise ValueError(f"空间不足,需要{required}个单元格,实际可用{len(available)}")
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# 放置出入口
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start, end = available.pop(), available.pop()
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self.special_elements.extend([(start[0], start[1], self.START), (end[0], end[1], self.END)])
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self.maze[start[0]][start[1]] = self.START
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self.maze[end[0]][end[1]] = self.END
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# 放置BOSS
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for _ in range(boss_count):
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pos = available.pop()
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val = random.randint(50, 100)
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self.special_elements.append((pos[0], pos[1], f"{self.BOSS}{val}"))
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self.maze[pos[0]][pos[1]] = f"{self.BOSS}{val}"
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# 放置普通陷阱
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traps = random.randint(*traps_range)
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for _ in range(traps):
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pos = available.pop()
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val = random.randint(5, 20)
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self.special_elements.append((pos[0], pos[1], f"{self.TRAP}{val}"))
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self.maze[pos[0]][pos[1]] = f"{self.TRAP}{val}"
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# 放置机关
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mechanisms = random.randint(*mechanisms_range)
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for _ in range(mechanisms):
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pos = available.pop()
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val = random.randint(10, 30)
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self.special_elements.append((pos[0], pos[1], f"{self.MECHANISM}{val}"))
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self.maze[pos[0]][pos[1]] = f"{self.MECHANISM}{val}"
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# 放置金币
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mechanisms = random.randint(*gold_range)
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for _ in range(mechanisms):
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pos = available.pop()
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val = random.randint(10, 30)
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self.special_elements.append((pos[0], pos[1], f"{self.GOLD}{val}"))
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self.maze[pos[0]][pos[1]] = f"{self.GOLD}{val}"
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def generate(self, seed=None, boss_count=1, traps_range=(3, 8),
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mechanisms_range=(2, 6), skill_traps=5):
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"""生成迷宫主方法"""
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random.seed(seed or random.randint(0, 1000))
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self.initialize_maze()
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self.create_maze(1, 1, self.size - 2, self.size - 2)
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self.place_special_elements(boss_count, traps_range, mechanisms_range, skill_traps)
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print(f"成功生成迷宫: {self.name}")
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def export_to_csv(self, filename):
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"""导出迷宫到CSV文件"""
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try:
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with open(filename, 'w', newline='') as f:
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writer = csv.writer(f)
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for row in self.maze:
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writer.writerow(row)
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print(f"迷宫已导出至: {os.path.abspath(filename)}")
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except Exception as e:
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print(f"导出失败: {str(e)}")
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def read_from_csv(self):
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"""从CSV读取迷宫数据"""
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try:
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with open(self.filename, 'r', newline='') as f:
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reader = csv.reader(f)
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self.maze = [list(map(self._parse_element, row)) for row in reader]
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self.size = len(self.maze)
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print(f"成功从{os.path.abspath(self.filename)}读取迷宫")
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return True
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except Exception as e:
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print(f"读取失败: {str(e)}")
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return False
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def _parse_element(self, elem):
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"""解析CSV中的元素类型"""
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if elem == 's': return self.START
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if elem == 'e': return self.END
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if elem.startswith('b'): return self.BOSS
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if elem.startswith('t'): return self.TRAP
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if elem.startswith('l'): return self.MECHANISM
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if elem.startswith('g'): return self.GOLD
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return int(elem)
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def print_maze(self):
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"""打印迷宫到控制台(带元素标识)"""
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symbols = {
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self.WALL: '■', self.ROUTE: '·', self.START: 'S',
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self.END: 'E', self.BOSS: 'B', self.TRAP: 'T',
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self.GOLD: 'G','|':'|','-':'—',
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}
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for row in self.maze:
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display = []
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for cell in row:
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symbol = symbols.get(((str)(cell))[0], ((str)(cell))[0])
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display.append(str(symbol))
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print(' '.join(display))
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def read_csv(self):
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l = []
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with open(f'{self.filename}', 'r', newline='') as f:
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reader = csv.reader(f)
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for row in reader:
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l.append(row)
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return l
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def main():
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# 示例1: 生成带技能陷阱的迷宫
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generator = MazeGenerator(
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size=20,
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filename="dungeon_maze.csv",
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name="龙脊峡谷迷宫"
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)
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generator.generate(
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seed=666,
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boss_count=2,
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traps_range=(5, 10),
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mechanisms_range=(3, 7),
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skill_traps=8
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)
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generator.print_maze()
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generator.export_to_csv()
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reader = MazeGenerator(size=1, filename="dungeon_maze.csv")
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if reader.read_from_csv():
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print("\n读取的迷宫:")
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reader.print_maze()
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if __name__ == "__main__":
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main() |